Dagon (named after some ancient sea beast) like many half-breeds, was born of a drunken liaison between an unlikely couple. He was begat by a comely (for an Orc... hey, they can't ALL be hideous) tribeswoman and a missionary man living near the Blue
Being a half-breed, Dagon was treated like an outsider most of his childhood, but like a boy named Sue, he grew tough. He also got in plenty of trouble. Trouble seems to have grown attached to him… remaining attached to this day.
After a while Dagon’s mother had had enough, and sent him to be with his father near the temple. His father, embarrassed by living proof of his dalliance with an orc, wanted nothing to do with him.
Fortunately this problem solved itself. One night while breaking into a liquor cabinet, Dagon was caught by Master Ho, the boss of
Master Ho saw potential in young Dagon and took him as a student.
Master Ho saw potential in young Dagon and took him as a student.
Dagon took to the martial arts training amazingly well... till he started showing up drunk. That’s when whispered rumors started spreading about Dagon being the legendary zuì quán. Master Ho, in an attempt to halt these rumors, initiated a new policy of choosing drunken students as his sparring partner for that day. It took several beatings for Dagon to figure this out, and he stopped showing up drunk (as often).
One day Master Ho had either had enough of Dagon's antics, or decided Dagon had learned enough (or both). He bade Dagon to "take the Tiger and the Dragon." With some fortified wine to "take the edge off," Dagon carried a black cauldron of burning coal down the Graduate Path, thus burning the graduate marque of
As is customary for Acolytes of Blue Mountain, Dagon went forth into the world to seek his fortune.
And he has since found the zui quán way, the rumors were in fact, prophecies...
Jenna Swinesdottir drawn from life by Noggin the Limner of Haimishport, who wishes it noted that the girl demanded to wear the patch though she needed it not.
Pyrates: Their Villainous Ways and Keen Dress Sense
the Honorable Horation hans Splatter QVC, KoT, MVP of Millvesport the White Lands
Being the Tale of Jenna Swinesdottir Wanton, Duelist and Pyrate
Wherein the author will describe how the tale of the notorious pyrate came to be known to him.
Whilst traveling among the stews of our fair capital it is impossible not to hear, from our stout sailing folk, of the singular pyrate Jenna Swinesdottir. She is spoken of in every dark wine-shop and e’en sung of in the fouler dens. She is reputed a deadly blade with hook and slim rapier and her manner much feared for tis said that e’en her own mates know not which way the wind might blow her mind. She is like as naught to skewer a lad as gaze on him and has been known to incite brawls upon a mere whim. Her beauty and youth are much remarked on as are her maniacal moods for she is a wench like the weather, changeable. When not a screaming mad thing, all who speak of her, name her generous with gifts, appealing of manner and e’en a bit naïve. The old salts say she is like unto their granddaughters and the young ones say she can be honey sweet without a care in the world, until she sees fit to become such a raging harridan that no tempest of the sea is like unto her for violence.
Wherein, the author endeavors to detail Jenna Swinesdottir’s body and visage. Being born to swineherds she has their heavy build and stout arms but has been blessed with comely features, more the steeplechase thoroughbred than farmer’s plow horse. She stands a hands-span shy of an unstrung yew bow with red gold hair and eyes the azure of a sea-captain’s coat. Her right hand has been severed at the wrist and in its place is a hook all of the finest silver, with which she is reputed most deft and adept. Her left hand, like as not, is filled with a slim rapier, as handsome as the hook, with which she has gained a repute e’en among hardened orcs and soldiers. She stands fore-square with the devil may care attitude of a rake and yet she is said to be simple as a child in her understanding of the workings of the world outside of booty and bloodshed. She dresses in the finest silks, velvets and calf leather boots topped with the plumed hat of a cavalier tailored by our own White Land’s drapers and milliners, who speak of her rather as generous, than a vagabond thief.
Wherein, the author speaks of the birth, upbringing and history of the notorious pyrate.
Though, tis not the least the manner of the rest of the sea-born villains, Jenna is most forthcoming with her history. Troth, it can be found wherever the willing ear is placed among the seafaring folk. She was born to Hoggle and Omma Swiner, the fifteenth of seventeen children and the only daughter. Hoggle was, and by some accounts is, a swineherd and a prosperous one at that. He is of that breed of sturdy animal husbanders who can coax profit from out of his stock whilst still being a good-fellow-man to those who know him. It seems though he was an indulgent father, toward his only female child, if a tad distant. Jenna’s mother Omma died when Jenna was still in swaddling of an unfortunate and unlikely carthorse, water-well and Maypole accident, more’s the pity. Jenna was raised most by her boisterous brothers and the sailors whom her father took in as lodgers. E’en in earliest childhood she was an unnatural girl preferring the roustabout rumble tumble pell-mell of her brothers play to her own dolls and hoops. By the age of twelve she could climb like a forest pard and was reputed deadly with anything having a point. Though she seems to have been a dutiful child, in her way, a life of herding swine ne’er suited her and her father oft’ let her stay amongst his sailor lodgers and listen to their tales, whilst her many brothers ran the farm. These same salts filled her young head, with shanties and foamy quests, till her mind was fair addled and her speech was as colorful as a hand of fifty years. She began to believe that the life of a seaman, and a pyrate at that, was one of heroic adventure and naught but daring do. She determined that she would live that life and no other.
Upon her fifteenth summer, it being the custom among the islanders that fifteen was the end of childhood and the beginning of adult duties, she set out for the local sea port hard by, bent on becoming a sea-hand. Coming to the first sloop she spied she clambered up the gangway and demanded to be taken on board as an able hand and pyrate no less. The resulting hilarity drove her into an ale house where she chanced on three drunken sailors and their e’en more inebriated companion, a sawbones, or sea-born cleric. Convinced, as she was, that it was her visage, and not her manner, that had reduced the captain and crew of the sloop to tears of mirth, she set about to look more pyratical. She belabored the soused seadogs to have her left hand off and replace it with a hook. So they did after much drink and cajoling but naught could o’ercome them to have her leg off for a wooden peg and her eye out as well, fortunately for the daft lass. At this point the God’s smiled on her, or mayhap had their own jest, for it chanced that that devil of the sea, the scourge of maiden shipping and gunned hunters alike, Shannahan of the Cutlass was in port. He heard of the balmy bint and had her dragged onto his vessel. Jenna Swinesdottir has sailed loyally with him to this very day.
There have been tales, e’en within the month, of this damsel of the deep sailing among ghosts on foul a phantom vessel. She is reputed by a paladin of note to have battled at the side of half-orc and ‘Gyptian minotaur monks within a dank fetid chapel turned to evil. Tales tell of sea drakes and krakens o’er stepping the gunwales of the Cutlass, though, so perhaps Jenna Swinesdottir is drowned and devoured by such beasts. Indeed it is said that she is possessed by spirits, fair haunted by undead pyrate queens and may have died while swashbuckling on Mad Wizard Isle, a place of fearsome and uncanny repute. Among the gnomes it is said that she and her companions have turned pyrate hunters and, with their own vessel, currently rid the seas of other ocean brigands. What e’re the tale, good folk keep ‘ye wary for thy young lads and boy childer, keep them close. If Jenna is still about, and your boys comely, they may yet come to grief or have their manhood’s stolen by this wave-foam harpy, Jenna Swinesdottir, Mad Maiden of the Malestrom.
Laina is a youngish elf—just about of age—with more brains and skills than common sense and a near maniacal determination to avoid boredom.
From the time she was little, Laina’s surname has given rise to consistent rumors about the mythical elven city of
According to myth, a couple of centuries ago an elven wizard named Melesin Silverleaf, along with some number of human wizards, developed a plan to escape the wrath of the Red King. They encapsulated an elven city in the trees with sufficient magicks that no one could ever find it unless the city wished to be found, or the person looking had Silverleaf blood. This way they could keep their home instead of jaunting off to co-opt an island like Sidonie.
From the time Laina was born, she was taught by Xelena that the rumors regarding Silverleaf were myth and legend and foolishness and nothing more.
Xelena had some title bestowed upon her before Laina’s birth by Sidonie, so Laina grew up at Court. Instead of magicks or embroidery or weaving or dressing, however, Laina amused herself by playing tricks. As a little girl, the tricks were understandably juvenile—frogs in the Queen’s Assistant’s soup and such. She started to pick pockets at the age of 15. Laina was never really very interested in the items she obtained AFTER she had them; no matter how valuable or shiny, it was the getting that mattered.
When Laina was 50 years old, her father, a high-ranking functionary and Xelena’s consort of decades, was murdered. Run through with a sword at the wharf in the early hours of the summer solstice. Three years later, Xelena named as consort her most trusted advisor, a human named Kraig. Laina’s half-brother, Christofer, was born soon after that. Laina and Christofer are very close. As reckless and impulsive as Laina is, Christofer is risk averse, careful, thoughtful. Christofer’s been studying with a human wizard living down by the wharf for the past ten years.
Five years ago, Xelena was found dead in the Silverleaf manor. Laina inherited her mother’s title, and she and Christofer have been on their own ever since. Christofer’s father disappeared right after Xelena’s burial, and Christofer believes his father killed Xelena and maybe Laina’s father, Lorin.
Laina’s ostensible occupation is to be beautiful, select a consort, and pretend at petty intrigue at Court. Instead, she pretends at petty intrigue while engaging in major intrigue. Just after her mother’s death, she started robbing merchant vessels in the wharf. She’s been very successful despite the fact that the vessels are still bobbing up and down in the water when she burgles them—Laina is afraid of water, doesn’t know how to swim, and has never been on a boat except to rob it or cause mayhem. Sometimes the burglaries go wrong, and mayhem ensues, violence is wrought, chaos reigns, etcetera, but in the past Christofer has usually managed to smooth that sort of thing over and hide Laina’s involvement.
Laina’s latest major scam is as follows: She’s been disguising herself as a true (male) descendant of Silverleaf and conning noble families (3 so far) out of vast sums of money in the guise of needing it to smuggle the lost Silverleaf treasures into Fejounaise. After her last meeting, she then approached the family she’s stealing from in disguise as a member of the royal secret police, informed them they were being conned by a very important and dangerous criminal, and told them that to aid in the investigation they should give the thief everything he wants. They’ve of course complied, and weekly she goes in disguise as a Silverleaf and extorts more and more money from them on wilder and wilder pretexts. As herself, she’s also having a very torrid love affair with the head of the family she’s conning, the only son of a very high-ranking noble in Queen Sidonie’s court, a high-ranking military man who is consort to one of the Queen’s most trusted confidants. Laina thinks she’s got this whole scam under control, but Laina ALWAYS thinks she has these things under control.
As for love affairs, well, Laina’s goal (as far as Christofer could ever tell) is primarily to pick the MOST inappropriate person she can at any given point.
She loves scandal. She hates frippery although she cleans up nicely. She likes to go to present herself at Court dressed up as a tart or a man, just to get folks talking. She’s too young to be serene about all of the time she has in life to experience and doesn’t have any adult guidance.
Three weeks ago Christofer left Fejounaise to find a particular wizard to apprentice himself to. Laina, being too self-involved to listen overly much, doesn’t know the wizard Christofer was looking for or why. But he was supposed to be back already and she hasn’t heard from him in 3 weeks.
Laina likes to gamble but is terrible at it, especially when she cheats. She fights with swords and daggers, occasionally with a bow, and delights in causing trouble. Right now, though, she’s determined to find Christofer, and is trying to come up with a plan as to how to leave Fejounaise and get some information as to where she should start looking.
Murgosis Meri-Amen-Bull-Ra III - named after his father. Very common
among nobility in
. Means: "beloved ofAmen-Bull-Ra.” Egypt
Overseer of the Middle Realm - An inherited title, entirely ceremonial
Initiate of the Holy Order of Amen-Bull-Ra - His Holy Monastic Order
Administrator of the 'Fighting 5th' - an elevated position within his battle
regiment. 3rd in command.
Murgosis is from the
, where only minotaurs rule and non- landof Egypt
minotaur humanoids that enter it, enter in chains. The humans and elves
(particularly elves) that live in the closest foreign lands are something
of a mystery, and breed a great deal of fear, since they have access to
arcane magics (forbidden in
) and not well understood. Egypt
His family is very well positioned, in that his father is High Priest to
Amen-Bull-Ra, the sun god currently in favor. As such, it was expected that
Murgosis III would follow his father (Murgosis II) in the clergy. Murgosis was
more interested in battle and tactics, and wanted to become part of the
Murgosis allowed his father to push him into the priesthood, but followed
his inclinations and became part of the sect of warrior priests. He is truly
lawful, born in a country where just about everyone unswervingly follows the
authority figure, and believes deeply in the power and righteousness of
. He is happy and well suited as a Fighting Priest of Amen-Bull-Ra
and well convinced of the good of his cause.
On a side note, he's also fallen in love with the sea. Since Egyptian sailing
is mostly up and down the
Nile, this has been a treat for him this year, and
given the choice, would far prefer to live on the sea than dwell on land.
Since being displaced from
(by a sea storm that pulled him, far, far Egypt
from his homeland) he has had to revise alot of his beliefs. He has come
to grips with the idea that the smaller humanoids are not evil, inferior,
plotting the downfall of all religion, or necessarily rife with forbidden magic.
The xenophobic stories the priests have taught him about foreigners are
clearly greatly exaggerated and based on fear. He’s also starting to
believe that the smaller and shiftier looking ones are still unlikely to lay
eggs in his stomach during sleep like in the childhood bedtime tales of his
youth. This shift in attitude has been eased somewhat by very little
exposure to arcane spellcasters or elves among his compatriots.
Separating the fallible priesthood from the divinity they represent is difficult
for any Egyptian, and Murgosis is still faithful to Heifer
Egypt. The stories
about the dangers and evils of magic still ring true to him. Magic has
shown itself to be every bit as dangerous and wicked as the stories tell.
Like many religious people in
, Murgosis has a fondness for cats. Egypt
The Biography of Captain Winston von Warheit
Winston von Warheit was born to adventuring parents: Wanda (Redlander Wizard) & Wolfgang (Whitelander Fighter) von Warheit. Unable to find decent child care, Wanda and Wolfgang took Winston to the office with them. He started off in Wanda's backpack, progressed to toddling along and finally graduated to helping out in menial ways.
The adventuring life was a rough one, but it wasn't all bad. Winston's favorite part of each day was gathering by the campfire and hearing telling after retelling of his parents' (and their adventuring friends') exploits. As people would join and leave his adventuring family, he
heard all sorts of stories. A natural raconteur and blessed with a good memory, he could often retell a tale better its originator after hearing it a couple times.
Alas, the good times were not to last. His parents were killed when he was ten. Winston survived, but he was so traumatized by watching his parents die that he completely blocked them out of his memory. One of the surviving adventurers dropped the traumatized ten year old off at an orphanage in Dule.
Orphanage life was decent. The people there were very nice, especially his 50-100 "brothers" and "sisters" of various races from various places. He also gained an extended family of "cousins" whose stay in the orphanage, while not contemporaneous with his, made them spiritual relatives.
The only bad part about the orphanage was the terrible poverty. To make ends meet, the children helped out by begging, rolling drunks, and scamming every last copper they could from the kind-hearted to the gullible and all points in-between. Winston had a natural affinity
for the work. Once he learned the hustle, he could tell the most heart-rending sob stories.
After a few years, Winston noticed that many of his brothers and sisters didn't fare well after leaving the orphanage. He resolved to do better. At the age of 15, he decided to join the Duleandr navy. This posed two problems. First, he was too young. Second, the life of an enlisted
man didn't seem very glamorous. So, Winston got some forged military credentials and joined a Duleandr ship as an officer. He sailed the seas for two years and served with distinction while learning the ways of the fighting man. At some point, he decided that he'd become bored
with the navy and deserted.
Needing another gig, he chanced upon an old adventuring buddy, Shanahan, who had taken up piracy. Winston found this an appealing option. He never had much respect for the law and his whole life had been about looking out for others: his parents, the adventuring group, his
orphanage, his naval crew. The crew of the Bloody Cutlass would be his new family.
When he joined the Cutlass, his grasp of reality was somewhat tenuous. As a self-defense mechanism, his brain would rewrite painful memories. With his parents blocked out of his mind, the stories of their family adventures became stories of his adventures. Other than the fact
that they couldn't possibly be true ("A two-year-old overthrowing the Warlock Warlord? Nonsense!"), his stories were incredibly vivid and historically accurate. His time in the navy ended due to boredom, not due deserting after hearing a visiting admiral remark, "Who the
hell is Commander Ichluga? I never assigned anyone of that name to this ship!" No one ever raised a valid objection to one of his tales, they just responded with enthusiasm. No matter what, HIS story always had a happy ending.
After some time on the Cutlass, a man claiming to be Winston's father was rescued from the belly of a kraken. Winston denounced him as a fraud and a liar. After all, he'd never had a father. After a few weeks, Wolfgang (his father's name, remember the first paragraph?) had a Heal spell cast on Winston which fixed his insanity. With his brain remembering things properly, he had a tearful reunion with his father.
Around the same time, Winston was elected captain of the newly captured Maelstrom. He drafted a cadre of orphans to crew the ship. He was also reunited with his long, lost half-sister who agreed to sign on.
With his dad manning the guns, his sister by his side and surrounded by his crew "family", Winston sails the seas, searching for a way to bring back his mother and reuniting his family at long last. Of course, he'd also like to amass great wealth so that he can be a benefactor to
orphans everywhere. Maybe even have a few kids of his own some day.